Tyrant:

I was art lead on this map and worked on massout, art direction, texturing, materials, lighting, and skybox. Major props to Alex Senechal for the fine hard surface modeling and bringing an extraordinary level of detail to the environment. Jihoon Kim also worked on a lot of the architecture and vista, and Aenok Oh did an awesome job on the organics.

Truth:

Pushed the style for Covenant design on the organics and hard surface. Responsible for mass out, modeling, and texturing the map with the help of John Flath.

Regret:

Pushed the style for Covenant design on the organics and hard surface. Responsible for mass out, modeling, and texturing the map with the help of John Flath.

Coliseum:

Arena maps I worked on in Halo 5. Did a bit of everything in these maps from mass out, hard surface, organics, vista, and collision. John Flath was the lead and in charged of mainly the organics. I also set up shaders for material blending and foliage placement.

Installation 04:

Mainly in charge of the Forerunner architecture, but worked on a lot of elements in the map like organics, foliage, optimization, shaders, and collision.